Ratmen - By Bill Silvey
Frequency: Rare
No. Appearing: 1-20
Armor Class: 7
Move: 9"
Hit Dice: 3
% In Lair: 40%
Treasure Type: C
Number of Attacks: 1
Damage/Attack: By Weapon Type
Special Attacks: None
Special Defense: None
Magic Resistance: Standard
Intelligence: Low
Alignment: Chaotic Evil
Size: M (5' tall)
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/X.P. Value:
III/85 + 4 per hit point
These weird creatures are the offspring created when Wererats (q.v.) mate
in non-human form. Ratmen are shunned by both human and demihuman
societies and Wererat clans, and thus tend to hate all creatures equally.
Unlike their lycanthrope forbears, they cannot change from their true
form: that of a humanoid rat. They associate in loose packs, favoring
sewers, abandoned castles and keeps, and unused warehouses as dwellings.
Occasionally, they can be found within recently ransacked underground cave
complexes vacated by humanoids or in dismal swamps. Although low in
intellect, they possess some of the cunning of their rat ancestors, and
tend to lay many deadly traps in their lairs to keep intruders away.
Once in a great while, they will perform some duties for their Wererat
kin. This is rare, however, and usually requires the presence of a
powerful Wererat magic-user or the threat facing the Wererats must
directly affect the Ratmen as well.
For weapons, they favor spears and bows, although short swords and daggers
will be present as well. There is a chance, when facing foes they have the
most enmity for, that they may be using poison arrows (Save versus Poison
or lose 1 additional hit point every round until a successful Save is
made).
One power they did retain was the ability to summon Giant Rats (q.v.) as
their Wererat kin.
Unlike Wererats, these creatures are not immune to normal weapons, and
Silver weapons have no inherent benefits against them unless they possess
some dweomer. However, weapons which do added damage to Lycanthropes gain
normal bonuses.
If ten or more Ratmen are encountered, there will be a Clan Leader present
of the largest and most powerful type (3+4 Hit Dice) wearing chainmail
armor (AC 5), accompanied by two Bodyguards of maximum hit points,
similarly girded.
If a full war-clan of Ratmen are encountered, 1-2 Ogre Rats (q.v.) will be
present.