Daedroth - By Bill Silvey
FREQUENCY: Very Rare
NO. APPEARING: 1-2
ARMOR CLASS: 0
MOVE: 6"
HIT DICE: 6+6
% IN LAIR: 100%
TREASURE TYPE: A
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-4/1-4/3-12
SPECIAL ATTACKS: Breath Weapon
SPECIAL DEFENSES: See Below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic Evil
SIZE: M (7' tall)
PSIONIC ABILITY: Nil
Attack/Defense modes: Nil
LEVEL/X.P. VALUE: VI/375+8/HP
(Editor's Note: From the computer RPG Morrowind)
The Daedroth is an evil creature from another world, sent to guard the ruins of
temples once used by the Drow in arcane and blasphemous rites. A humanoid
creature with a reptilian cast, this beast can claw with it's great talons or
bite with it's alligator-like mouth for considerable damage, but the real danger
lies in it's breath weapon. Four times daily, the Daedroth can breath forth a
cloud of chlorine gas like a Green Dragon (q.v.). It prefers to weaken opponents
with this attack before rushing in to claw and bite them.
The Daedroth's otherworldyness gives it a special defense: it can only be
injured with magic weapons or spells.
When guarding the forgotten ruin it has been set to, it will pursue intruders up
to a half-mile away; however, if missile weapons or ranged spell attacks are
used it will continue the pursuit until it has slain those who trespassed. The
Daedroth will usually not attack Drow immediately; all other races are forfeit
if they intrude upon the places the Daedroth has been set to guard.