Sci-fi AD&D

Discussion of the rules, supplements, and other matters pertaining to 1st edition AD&D.

Sci-fi AD&D

Postby thedungeondelver on Sun Oct 18, 2009 12:40 am

Quick and dirty:

This thread, the personal arguments in it aside, got me to thinking about sci-fi mixed with AD&D - but "our" way.

Then I got to thinking "Well, what if you wanted to create a sci-fi game, but not AD&D+Sci-Fi, but use the readily available mechanics of AD&D as your base?"

Well, you're in luck because there are rules for firearms and other high-tech items briefly outlined in the Dungeon Masters Guide, and for even higher tech we've got the energy weapons, healing sprays, grenades, etc. in S3 Expedition to the Barrier Peaks.

So we've got our equipment, methods of understanding it, a base rule system for character generation and combat. What else? Anyone?

Keep or ditch demi-humans? I 'spose you could go the way of WH40k and have stuff like "eldar" and "squats", but I think a Niven-esque "hard" SF with humans as the focus (yes, I know, Kzin, Pierson's Puppeteers, etc.). Plus that way you don't have to muck about with demi-human level limits.

Since it's scifi, throwing psionics back in to the mix (while obviously ditching AD&D magic) would be OK. Tweaks would be required, though. Quasi-medieval weaponry would be a must for those "primitive" worlds. There's Monster Manual, Fiend Folio and Monster Manual II monsters galore that fit the sci-fi mold quite nicely, and a lot of them are munificent (the bird-men in the Fiend Folio spring to mind).

What else could we do here?
Image
Minister without portfolio.
User avatar
thedungeondelver
Minister Without Portfolio
 
Posts: 1284
Joined: Sat Jul 15, 2006 8:07 am
Location: Furyondy

Re: Sci-fi AD&D

Postby SemajTheSilent on Sun Oct 18, 2009 11:59 am

You'll need rules for ships and ship operations.
User avatar
SemajTheSilent
 
Posts: 220
Joined: Sat Jul 15, 2006 7:48 pm

Re: Sci-fi AD&D

Postby Abacus Ape on Sun Oct 18, 2009 1:57 pm

If you are keeping all the rules of AD&D but without magic, some of the tech from Gamma World/Met. Alpha might be too powerful/deadly for regular AD&D characters. Maybe take stuff from Star Frontiers and convert it to AD&D to taste. Star Frontiers also had some pretty cool monsters that would be easy to convert. The spaceship rules in Nighthawks was pretty cool if I recall (it's been years). You could convert the races from Star Frontiers to AD&D, either going with the Basic thing (a 5th level Dralasite) or allow them to get classes (a 5th level Dralasite fighter). For the magic based classes you could say that they are the techs/medics who could duplicate certain spell effects with super advanced technology applications. Or just call their spells "mind powers".

You could always hand wave the spaceship stuff, sorta like Vance--just point and go. Some planets could have regularly working magic, "unexplained phenomena alien to our understanding of scientific laws at this juncture".

Every spaceship captain wants a Flumph co-pilot.
Abacus Ape
 
Posts: 36
Joined: Fri Aug 17, 2007 10:54 pm
Location: virginia

Re: Sci-fi AD&D

Postby ChoralReave on Tue Oct 20, 2009 1:20 pm

Just me, but I don't care that much for sci-fi RPGs. But, if I made one that had any chance of me playing it (grin), it would focus heavily on star ship battle.
ChoralReave
 
Posts: 65
Joined: Tue Aug 18, 2009 11:26 am

Re: Sci-fi AD&D

Postby 1stEditionRules on Fri May 21, 2010 4:42 pm

I tried Gamma World a few times but it just wasn't the same feel to me as A,D&D. It pretty much turned me off to the whole sci-fi adventure genre. The only sci-fi game that I ever went very far with was Star Fleet Battles.
1stEditionRules
 
Posts: 63
Joined: Tue May 18, 2010 7:10 am

Re: Sci-fi AD&D

Postby stonegiant on Sat May 22, 2010 4:19 pm

I would love to see a redressing of the Star Wars setting with AD&D(1st ed) rules, not the 3/3.5/4 edition crap versions.
User avatar
stonegiant
 
Posts: 59
Joined: Fri Aug 04, 2006 9:15 am
Location: St. Augustine, FL

Re: Sci-fi AD&D

Postby Irda Ranger on Sat May 22, 2010 7:56 pm

Assuming "realistic" space and physics ...

Rules for randomly generating alien planet and moon "wilderness."
Rules for surviving in those environments.
Three-axis, zero-g combat and movement.


But of course, the space and physics of your AD&D-space may not match our Newtonian conception. I actually liked Spelljammer's rules for gravity and environments, although I realize that's not a popular opinion.
Irda Ranger
 
Posts: 103
Joined: Mon Jul 13, 2009 12:45 pm

Re: Sci-fi AD&D

Postby thedungeondelver on Sat May 22, 2010 9:08 pm

Yeah let's not bring Spelljammer in to this, please.
Image
Minister without portfolio.
User avatar
thedungeondelver
Minister Without Portfolio
 
Posts: 1284
Joined: Sat Jul 15, 2006 8:07 am
Location: Furyondy

Re: Sci-fi AD&D

Postby greygriffin20 on Sat May 22, 2010 9:33 pm

why not delver? spelljammer was tsr
greygriffin20
 
Posts: 122
Joined: Sat Jul 29, 2006 9:49 pm

Re: Sci-fi AD&D

Postby thedungeondelver on Sat May 22, 2010 9:43 pm

greygriffin20 wrote:why not delver? spelljammer was tsr

Image
Image
Minister without portfolio.
User avatar
thedungeondelver
Minister Without Portfolio
 
Posts: 1284
Joined: Sat Jul 15, 2006 8:07 am
Location: Furyondy

Re: Sci-fi AD&D

Postby Greymoire on Sun May 23, 2010 12:25 am

thedungeondelver wrote:
greygriffin20 wrote:why not delver? spelljammer was tsr

Image

LOL!!
Collyne Greymoire, Ranger Knight

Image Proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling and good sentence structure then copy this into your signature. Image
User avatar
Greymoire
 
Posts: 61
Joined: Sun Aug 05, 2007 7:45 pm
Location: Apopka, Fl.

Re: Sci-fi AD&D

Postby thedungeondelver on Sun May 23, 2010 12:29 am

Don't worry GG20 - you're not banned.

:mrgreen:





THIS TIME :evil:
Image
Minister without portfolio.
User avatar
thedungeondelver
Minister Without Portfolio
 
Posts: 1284
Joined: Sat Jul 15, 2006 8:07 am
Location: Furyondy

Re: Sci-fi AD&D

Postby StormBringer on Sun Jul 04, 2010 2:02 am

thedungeondelver wrote:
greygriffin20 wrote:why not delver? spelljammer was tsr

Image

That looks an awful lot like... Pedobear.

:D
Join the Vintage Games Revolution at The Citadel of Chaos!

Linux geek: Ubuntu Lucid Lynx (10.04) AMD 64bit
CodeMonkey: PHP, MySQL, Perl, Java

'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.'
- Thomas Paine, on integrity
User avatar
StormBringer
 
Posts: 23
Joined: Thu Mar 25, 2010 11:13 pm

Re: Sci-fi AD&D

Postby Benoist on Sun Jul 04, 2010 2:37 am

StormBringer wrote:
thedungeondelver wrote:
greygriffin20 wrote:why not delver? spelljammer was tsr

Image

That looks an awful lot like... Pedobear.

:D

Yeah... let's not go there either, shall we? :lol:
"But Orcs and Trolls spoke as they would, without love of words or things; and their language was actually more degraded and filthy than I have shown it. I do not suppose that any will wish for a closer rendering, though models are easy to find. Much the same sort of talk can still be heard among the orc-minded; dreary and repetitive with hatred and contempt, too long removed from good to retain even verbal vigour, save in the ears of those to whom only the squalid sounds strong.” - JRR Tolkien.
User avatar
Benoist
 
Posts: 86
Joined: Thu Apr 09, 2009 7:26 pm
Location: BC, Canada


Return to Advanced Dungeons & Dragons

Who is online

Users browsing this forum: No registered users and 1 guest

cron