Background:
Legends tell of a labyrinthine series of caverns in the heart of the mountains, deep in the wild lands to the north. Over the centuries, innumerable factions have tried to explore, expand, control and dominate this sprawling underground redoubt. Tales abound of bands of marauders that have used the place to escape justice, mad wizards who have established entire mansions with their retinue, unscrupulous ogre-magi that have worried slave pits into the honeycomb of rock halls, warring tribes of dwarves and goblins, aloof and mercurial dragons raising entire clutches of their brood to let loose upon the world - and these are just the denizens!
The treasures rumored to lie in the ruins and galleries is equally fantastic. Rooms where magic-users fought duels in ankle-deep rifts of gold coins, now blasted to frozen pools of glittering alloy, armories that are shelves upon shelves of magic items alone, the commerce of entire tribes of fiendish were-rats cached away in nooks and crannies throughout, piles of treasure to make the most jaded bey rub his hands calloused with envy! Yes, these are merest of the stories of the so-called Maze of Darkness! Who knows what truly lies within the inscrutable caverns, caves, tunnels, halls, galleries, chambers, pits and passages?
Fragmentary records exist, scrawled on parchment, picked in hide, scratched hastily onto the back of metal shields, all created by those greedy enough, or mad enough, to brave the bottomless great dungeon. The true vastness of the place has never been accurately documented - the immense enigma lies beyond easy reach of any overlord, king or dictator, and as long as whatever perilous beasts or mad minds remain inside the place rather than ravaging the civil world, the population at large is happy to let it remain!
Its call eternally beckons the treasure-mad, the justice-seekers looking to stamp out evil wherever it may lay, the greedy cutpurse seeking storied artifact to propel them to the head of their order. Regardless of the motivation, the Maze of Darkness waits for you, adventurer!
Notes for the DM:
The Maze of Darkness is a collaborative megadungeon project started on the Delvers Dungeon forums on August 08, 2009. Its goal is to create a large (hopefully huge) "community" dungeon, whereby contributors can add rooms, levels, sections, etc. There is no set level, although it should be pointed out that when (or if) the project is considered "complete", it may well be beyond the scope of low-level parties (see the README post for more information). All but the best equipped will have a poor chance at succeeding, at least it is the hope of the initial author.
The Dungeon can be placed in the World of Greyhawk, the Forgotten Realms, Dragonlance, Mystara, or any number of home brew campaign settings.
The specific placement of the "entrance" is left up to the collaborators, and indeed the dungeon may have multiple entrances and exits (and not all of them need lead to the "outside" - or even back to the characters' home plane!). Dungeon Masters wishing to take all or part of the dungeon for use in their own campaign setting should take this in to consideration, and modify where necessary.
Travel to and from the locale of the dungeon, as well as lodging nearby and et cetera are entirely the purview of the Dungeon Master. There is no one overriding "goal" of the Maze of Darkness - areas that are reported as "cleared" may well be repopulated by the time a different party reaches - a warren of kobolds cleaned out by intrepid adventurers may be taken over by a wandering tribe of goblins under control of hobgoblins, who are acting at the behest of a clan of ogre war-lords, for example.
Notes on Wandering Monsters:
While each section may be given a smaller wandering monster table by the author of that section (see README) for general consideration, use the appropriate table in the Dungeon Masters Guide. As to what level (in depth underground) to use, consult the notes by the author.
Beyond that, have fun, and good luck!


