Dagger wrote:Let's say an adventuring party arrives in a new city and the party's Thief wants to spend a couple of days picking pockets. Are there any rules for abstracting a day of purse snatching? I'm also wondering if there are any tables for randomly determining the contents of a snatched purse/pouch.
thedungeondelver wrote:Dagger wrote:Let's say an adventuring party arrives in a new city and the party's Thief wants to spend a couple of days picking pockets. Are there any rules for abstracting a day of purse snatching? I'm also wondering if there are any tables for randomly determining the contents of a snatched purse/pouch.
Ed Greenwood did something like that back in dragon...59? Was it? Anyway, it was also full of insanely unbalancing things like an 18000gp amethyst bracelet, so you have to be careful.
grodog wrote:thedungeondelver wrote:Dagger wrote:Let's say an adventuring party arrives in a new city and the party's Thief wants to spend a couple of days picking pockets. Are there any rules for abstracting a day of purse snatching? I'm also wondering if there are any tables for randomly determining the contents of a snatched purse/pouch.
Ed Greenwood did something like that back in dragon...59? Was it? Anyway, it was also full of insanely unbalancing things like an 18000gp amethyst bracelet, so you have to be careful.
Greenwood did write "What Has He Got In His Pocketses, Anyway?" (Dragon 164), and it's basically 20 adventure seeds you can throw into a picked pocket, and none of them are inconsequential; but, he also wrote "Treasures Rare and Wondrous" (Dragon 80), which is filled with random normal treasures, worth a small amount up to about 10K gp or so (perhaps that's the one you were thinking of, Bill?).
If you like this kind of random thievery table, the Mother Of All Treasure Tables from TableTop Adventures (via NG) is filled with good ideas for pickpocketing too, with extensive random tables broken down by value ranges. It's an excellent book! (And, AEG's Toolbox also had some similar tables IIRC; I haven't checked out Toolbox II yet....).
thedungeondelver wrote:Tell us more about this, Allan.
thedungeondelver wrote:Dagger wrote:Let's say an adventuring party arrives in a new city and the party's Thief wants to spend a couple of days picking pockets. Are there any rules for abstracting a day of purse snatching? I'm also wondering if there are any tables for randomly determining the contents of a snatched purse/pouch.
Ed Greenwood did something like that back in dragon...59? Was it? Anyway, it was also full of insanely unbalancing things like an 18000gp amethyst bracelet, so you have to be careful. I myself wouldn't abstract it - I mean I know there are things the rest of the party wants to do, but here's a few things to consider: the thieves in question will be poaching on a different guild's territory, and may well be hitting already-cased marks, which means they'll draw the wrath of the guild. Any - one, single - blown pickpocket attempt will have the victim's attention, ire, and if they feel they can't overcome the filcher then they will call down the wrath of the gendarme - whomever the local enforcers are. The town watch, a gang of thugs, not-disinterested bystanders, a paladin having a tankard of ale at an outside stall, whatever, someone's probably going to come running. Assuming the thief is overcome and not spitted for their trouble, they're going to at the very least wind up in the local gaol. Great adventuring hooks are all through such events. Don't abstract 'em away, that's my advice.
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