I want to run OD&D.
Wife wants to play AD&D. It’s what she’s used to, and OD&D is missing too much for her tastes.
One friend thinks we should play something “more modern” but obviously that ain’t going to happen.
One friend is itching to run a Star Wars campaign, but I think (and he agreed wholeheartedly) that a Gygaxian/Tolkienish game is the best intro for new players.
So I think what I’m going to do is what’s tried and true for me. Namely, it will be AD&D in practically all mechanical aspects (with some systems trimmed down). I’ll start the players on the Holmes Basic Game Book or else Men & Magic or else a homebrew handout, in order to keep the options simple and basic and introductory-like. But the ‘numbers’ will be AD&D, as I said, and eventually they can have their own Players Handbooks.
I think the PHB is genius, but a little bit of an overload for newbies. Too many spells, too many races and classes, too many mins/maxes for ability scores, an assumption overall that you know the game.
So, what do YOU think is best: Holmes, M&M, PHB right away, homebrew handout, other?
Thanks for reading.

