by Rikitiki on Wed Feb 27, 2008 12:29 pm
FWIW: To help in dealing with NPC's, especially ones with spells, items, etc - When you 'detail' an NPC for game use, either as an intregal part of your module or an off-the-shelf one, jot down a 3-column-chart for the NPC.
Simply, 3 vertical-columns headed 'Negative', 'Neutral', and 'Positive'. Then, in each column under the appropriate heading, bullet-point in escalating order what pertinent words (dialogue, monologue), spells, item-use, etc, the NPC will utilize depending on reaction to the party.
Reaction stance could, of course, change due to 'Charm' spells, treasure offers, etc.