- There is no old school. There is no new school. There are rules that work for the players, and there are rules that work in the stead of the players. Original D&D and offshoots, and AD&D 1e work for the players. Most other games don't.
- Corollary: No matter how hard you shake an AD&D book, "fun" will not fall out of it in any quantifiable amount. The fun starts when you game. The fun is in how you and your players get your game on.
- The bad guys have swords, arrows, spells, laser guns, grenades and machine guns for a reason. Don't be afraid to employ them against the characters to their maximum effect.
- Half the fun is getting there.
- The world will probably never see all of "Gary's Greyhawk". Likewise the world will probably never see all of your home-grown campaign, nor mine. Appreciate the glimpses we did get, and move on.
- The worst thing you can do to a player at your table is tell them to the letter what their character is doing, when by rights that character is still under the player's full control. Don't do it.
- It's OK to not like old D&D artwork. Just understand that so-called good art isn't the hallmark of a good RPG, either.
- (A)D&D does not break down at high levels. Quit throwing waves of goblins and orcs at 16th level magic-users and come up with something more cunning!
- No game is dead as long as you're still playing. Player or DM.
- Gamemastery is key.
- Modules were never meant to open and play. Using a module requires as much careful preparation, planning and attention to detail as does creating your own worlds.
- Specific to AD&D, encumbrance and weight are not the same thing.
- The double-edged blade cuts both ways, but the 100-edged Swordball cuts the shit out of everything (courtesy Oglaf.com)
- Never let your adventure override good, solid play on the players' behalf.
- Six enthusiastic new players are worth more than one jaded rules lawyer.
- Don't short-change your players by under-planning!
- If you fall into the category of having never over the course of your gaming ever used miniatures, give it a try. They're fun.
- It's okay to tell players "no".
- Be leery of movements and groups (beyond your table) and so forth; you'll wind up talking more about gaming than actually doing it.
- Above all, have fun.
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all the people who died, died

